maverick.events.GameEvent#
- class maverick.events.GameEvent(*, id: str = <factory>, ts: float = <factory>, type: GameEventType, hand_number: int, street: Street | None = None, stage: GameStage | None = None, player_id: str | None = None, action: PlayerAction | None = None, payload: dict[str, ~typing.Any]=<factory>)[source]#
Immutable game event payload.
Represents a snapshot of a game event that occurred, including the type of event, current game state, and relevant action details.
Payload by event type: - PLAYER_CARDS_REVEALED:
holding: list[str] - The player’s hole cards as a list of card codes.
best_hand: list[str] - The best hand the player can make as a list of card codes.
best_hand_type: str - The type of the best hand (e.g., “FLUSH”) according to HandType.
best_score: float - The score of the best hand the player can make.
Added in version 0.2.0.
Fields#
- typeGameEventType
The type of event that occurred.
- hand_numberint
The current hand number.
- streetOptional[Street]
The current betting street.
- stageOptional[GameStage]
The current game stage.
Added in version 0.2.0.
- uidstr
Unique identifier for the event. Replaces deprecated
id.- player_uidOptional[str]
UID of the player involved in the event, if applicable. Replaces deprecated
player_id.- actionOptional[PlayerAction]
The action taken by the player, if applicable.
- payloaddict[str, Any]
Additional event-specific data.
- __init__(**data: Any) None#
Create a new model by parsing and validating input data from keyword arguments.
Raises [ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.
self is explicitly positional-only to allow self as a field name.
Methods
__init__(**data)Create a new model by parsing and validating input data from keyword arguments.
construct([_fields_set])copy(*[, include, exclude, update, deep])Returns a copy of the model.
dict(*[, include, exclude, by_alias, ...])from_orm(obj)json(*[, include, exclude, by_alias, ...])model_construct([_fields_set])Creates a new instance of the Model class with validated data.
model_copy(*[, update, deep])!!! abstract "Usage Documentation"
model_dump(*[, mode, include, exclude, ...])!!! abstract "Usage Documentation"
model_dump_json(*[, indent, ensure_ascii, ...])!!! abstract "Usage Documentation"
model_json_schema(by_alias, ref_template, ...)Generates a JSON schema for a model class.
model_parametrized_name(params)Compute the class name for parametrizations of generic classes.
model_post_init(context, /)Override this method to perform additional initialization after __init__ and model_construct.
model_rebuild(*[, force, raise_errors, ...])Try to rebuild the pydantic-core schema for the model.
model_validate(obj, *[, strict, extra, ...])Validate a pydantic model instance.
model_validate_json(json_data, *[, strict, ...])!!! abstract "Usage Documentation"
model_validate_strings(obj, *[, strict, ...])Validate the given object with string data against the Pydantic model.
parse_file(path, *[, content_type, ...])parse_obj(obj)parse_raw(b, *[, content_type, encoding, ...])schema([by_alias, ref_template])schema_json(*[, by_alias, ref_template])update_forward_refs(**localns)validate(value)Attributes
use
uidinstead.model_computed_fieldsConfiguration for the model, should be a dictionary conforming to [ConfigDict][pydantic.config.ConfigDict].
model_extraGet extra fields set during validation.
model_fieldsmodel_fields_setReturns the set of fields that have been explicitly set on this model instance.
use
player_uidinstead.uidtstypehand_numberstreetstageplayer_uidactionpayload- model_config = {'arbitrary_types_allowed': True, 'extra': 'forbid', 'frozen': True, 'populate_by_name': True, 'validate_by_alias': True, 'validate_by_name': True}#
Configuration for the model, should be a dictionary conforming to [ConfigDict][pydantic.config.ConfigDict].