maverick.events.GameEvent#

class maverick.events.GameEvent(*, id: str = <factory>, ts: float = <factory>, type: GameEventType, hand_number: int, street: Street | None = None, stage: GameStage | None = None, player_id: str | None = None, action: PlayerAction | None = None, payload: dict[str, ~typing.Any]=<factory>)[source]#

Immutable game event payload.

Represents a snapshot of a game event that occurred, including the type of event, current game state, and relevant action details.

Payload by event type: - PLAYER_CARDS_REVEALED:

  • holding: list[str] - The player’s hole cards as a list of card codes.

  • best_hand: list[str] - The best hand the player can make as a list of card codes.

  • best_hand_type: str - The type of the best hand (e.g., “FLUSH”) according to HandType.

  • best_score: float - The score of the best hand the player can make.

Added in version 0.2.0.

Fields#

typeGameEventType

The type of event that occurred.

hand_numberint

The current hand number.

streetOptional[Street]

The current betting street.

stageOptional[GameStage]

The current game stage.

Added in version 0.2.0.

uidstr

Unique identifier for the event. Replaces deprecated id.

player_uidOptional[str]

UID of the player involved in the event, if applicable. Replaces deprecated player_id.

actionOptional[PlayerAction]

The action taken by the player, if applicable.

payloaddict[str, Any]

Additional event-specific data.

__init__(**data: Any) None#

Create a new model by parsing and validating input data from keyword arguments.

Raises [ValidationError][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.

self is explicitly positional-only to allow self as a field name.

Methods

__init__(**data)

Create a new model by parsing and validating input data from keyword arguments.

construct([_fields_set])

copy(*[, include, exclude, update, deep])

Returns a copy of the model.

dict(*[, include, exclude, by_alias, ...])

from_orm(obj)

json(*[, include, exclude, by_alias, ...])

model_construct([_fields_set])

Creates a new instance of the Model class with validated data.

model_copy(*[, update, deep])

!!! abstract "Usage Documentation"

model_dump(*[, mode, include, exclude, ...])

!!! abstract "Usage Documentation"

model_dump_json(*[, indent, ensure_ascii, ...])

!!! abstract "Usage Documentation"

model_json_schema(by_alias, ref_template, ...)

Generates a JSON schema for a model class.

model_parametrized_name(params)

Compute the class name for parametrizations of generic classes.

model_post_init(context, /)

Override this method to perform additional initialization after __init__ and model_construct.

model_rebuild(*[, force, raise_errors, ...])

Try to rebuild the pydantic-core schema for the model.

model_validate(obj, *[, strict, extra, ...])

Validate a pydantic model instance.

model_validate_json(json_data, *[, strict, ...])

!!! abstract "Usage Documentation"

model_validate_strings(obj, *[, strict, ...])

Validate the given object with string data against the Pydantic model.

parse_file(path, *[, content_type, ...])

parse_obj(obj)

parse_raw(b, *[, content_type, encoding, ...])

schema([by_alias, ref_template])

schema_json(*[, by_alias, ref_template])

update_forward_refs(**localns)

validate(value)

Attributes

id

use uid instead.

model_computed_fields

model_config

Configuration for the model, should be a dictionary conforming to [ConfigDict][pydantic.config.ConfigDict].

model_extra

Get extra fields set during validation.

model_fields

model_fields_set

Returns the set of fields that have been explicitly set on this model instance.

player_id

use player_uid instead.

uid

ts

type

hand_number

street

stage

player_uid

action

payload

model_config = {'arbitrary_types_allowed': True, 'extra': 'forbid', 'frozen': True, 'populate_by_name': True, 'validate_by_alias': True, 'validate_by_name': True}#

Configuration for the model, should be a dictionary conforming to [ConfigDict][pydantic.config.ConfigDict].

property id: str#

use uid instead.

Type:

Deprecated

property player_id: str | None#

use player_uid instead.

Type:

Deprecated