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  • Overview
  • Getting Started
  • Poker Fundamentals
  • Teach Your LLM to Use Maverick
  • User Guide
    • Core Concepts Illustrated Through a Simple Game
    • Configuring and Running Games
    • Scoring and Hand Strength Estimation
    • Creating Custom Players
    • Betting Rules - Implemented Semantics & Edge Cases
    • Events and Listeners
    • Playing Deterministic Games
  • Examples
    • Finding the Most Successful Strategy
    • Create and Custom Player with Complex Strategy
    • LLM as Player
    • Create Game History for an LLM
  • Developer Guide
    • Installation for Developers
    • GitFlow and Branching Strategy
    • Coding Conventions
    • Documenting
    • LLM-Friendly Documentation
    • Git Cookbook
    • Testing and Coverage
    • Changes and Versioning
    • Release Flow
  • API Reference
    • maverick.game.Game
    • maverick.state.GameState
    • maverick.protocol.PlayerLike
    • maverick.player.Player
    • maverick.playerstate.PlayerState
    • maverick.playeraction.PlayerAction
    • maverick.card.Card
    • maverick.deck.Deck
    • maverick.players.AggressiveBot
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    • maverick.players.HeroCallerBot
    • maverick.players.LooseAggressiveBot
    • maverick.players.LoosePassiveBot
    • maverick.players.ManiacBot
    • maverick.players.ScaredMoneyBot
    • maverick.players.SharkBot
    • maverick.players.TightAggressiveBot
    • maverick.players.TightPassiveBot
    • maverick.players.TiltedBot
    • maverick.players.WhaleBot
    • maverick.events.GameEvent
    • maverick.eventbus.EventBus
    • maverick.rules.PokerRules
    • maverick.rules.DealingRules
    • maverick.rules.StakesRules
    • maverick.rules.ShowdownRules
    • maverick.hand.Hand
    • maverick.holding.Holding
    • maverick.utils.scoring.score_hand
    • maverick.utils.holding_strength.estimate_holding_strength
    • maverick.enums.Suit
    • maverick.enums.Rank
    • maverick.enums.Street
    • maverick.enums.HandType
    • maverick.enums.PlayerStateType
    • maverick.enums.GameStage
    • maverick.enums.ActionType
    • maverick.enums.GameEventType
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  • .rst

User Guide

User Guide#

Contents

  • Core Concepts Illustrated Through a Simple Game
  • Configuring and Running Games
  • Scoring and Hand Strength Estimation
  • Creating Custom Players
  • Betting Rules - Implemented Semantics & Edge Cases
  • Events and Listeners
  • Playing Deterministic Games

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Teach Your LLM to Use Maverick

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Core Concepts Illustrated Through a Simple Game

By Bence Balogh

© Copyright 2026-2026, Bence Balogh.